Skills

Skills define your character's specific capabilities. Skills range from 0-1010. Skill caps differ by profession, race, and innates.

When creating your character, you choose seven skills to be innate. Innate skills have a boost to learn rate as follows:

In addition, 60 skill points are awarded on level up; these may be used toward raising any skill of your choice using the syntax increaseskill <skill name> <number of points>.

Skill Values

Professions can have a range of potential values:

Can'tSkillcap of 0 * level
Very BadSkillcap of 5 * level and 50% learn rate.
BadSkillcap of 6 * level and 75% learn rate.
NormalSkillcap of 7 * level and 100% learn rate.
GoodSkillcap of 8 * level and 125% learn rate.
Very GoodSkillcap of 9 * level and 150% learn rate.

Racial bonuses have the range of potential values:

BadSubtract 0.1 * level from skillcap and 75% learn rate.
NormalSkillcap unaffected, 100% learn rate.
Very GoodAdd 0.1 * level to skillcap and 125% learn rate.

Available Skills

Alchemy Alchemy helps with mixing potions and substances.

Reasoning is the most common statistic used with Alchemy.
Animal Handling Animal handling helps with riding and taking care of mounts.

Wisdom is the most common statistic used with Animal Handling rolls.
Archery Archery helps with hitting with arrows and bolts fired from bows and crossbows.

Dexterity adds a bonus on archery rolls and archery damage.
Armor Armor helps a character wear armor without taking penalties to offensive and defensive combat.

Strength helps a character wear armor effortlessly.
Channeling Channeling helps with using astral magic and summoning.

Wisdom is the most common statistic used with Channeling.
Conditioning Conditioning helps with having more stamina and vitality as well as resisting special physical effects.

Mechanically, every 7 points of Conditioning adds 1 to your character's stamina and vitality.

Endurance is the most common statistic used with Conditioning.
Evasion and Dodging Evasion and Dodging helps with dodging physical attacks, bolt-type spells and burst-type spells.

Reflexes is the most common statistic used with Evasion and Dodging.
First Aid First Aid helps with anything related to healing oneself or another.

Wisdom is the most common statistic used with First Aid.
Fishing Fishing helps with catching fish and other things from bodies of water.

Wisdom is the most common statistic used with Fishing.
Focus Focus helps with vedic magic.

Will is the most common statistic used with Focus.
Foraging Foraging helps with gathering plants and identifying plants.

Wisdom is the most common statistic used with Foraging.
Gnosis Gnosis helps resist magic effects, have more willpower, and have more essence.

Mechanically, every 7 points of Gnosis adds 1 to your character's essence and willpower.

Intelligence is the most common statistic used with Gnosis.
Kinesis Kinesis helps hit with bolt-type and burst-type spells.

Dexterity is the most common statistic used with Kinesis.
Larceny Larceny helps with sleight of hand, misdirection, and stealing.

Dexterity is the most common statistic used with Larceny.
Lockpicking Lockpicking helps pick locks.

Dexterity and Reasoning are the most common statistics used with Lockpicking.
Lore Lore is your knowledge of the world around you. It helps with playing musical instruments, summoning, and learning languages.

Wisdom is the most common statistic used with Lore.
Mechanisms Mechanisms helps with using mechanisms and disabling traps.

Reasoning and Dexterity are the most common statistics used with Mechanisms.
Melee Weapons Melee Weapons helps with hitting with melee weapons.

Dexterity is the most common statistic used with Melee Weapons.
Observation Observation helps with discovering covert acts and noticing things such as traps.

Wisdom is the most common statistic used with Observation.
Outdoorsman Outdoorsman helps with tracking and mitigating or navigating natural hazards.

Wisdom is the most common statistic used with Outdoorsman.
Parry Parry helps a blocking with a weapon in combat. Weapons take a penalty to parry thrown and ranged weapons, and normally cannot parry spell bolts or spell bursts.

Reflexes is the most common statistic used with Parry.
Shields Shields helps a blocking with a shield and using a shield without taking penalties to offensive and defensive combat. Shields do not suffer a penalty to block ranged or thrown weapons, and may block spell bolts and spell bursts (based on shield material and size).

Strength helps a character use shields effortlessly. Reflexes helps a character block with a shield.
Skinning Skinning helps with taking skins, meat, and other parts from dead creatures.

Wisdom is the most common statistic used with Skinning.
Sorcery Sorcery helps with using arcane magic.

Reasoning is the most common statistic used with Sorcery.
Stealth Stealth aids in moving unseen through your environment.

Dexterity is the most common statistic used with Stealth.
Tactics Tactics helps with getting into position in battle as well as taking other special actions in combat.

Reasoning is the most common statistic used with Tactics.
Throwing Throwing helps with the accuracy of thrown weapons and objects.

Dexterity is the most common statistic used with Throwing.
Unarmed Combat Unarmed Combat helps with unarmed fighting, including martial arts.

Dexterity is the most common statistic used with Unarmed Combat.