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Vedic Magic

Vedic magic is personal magic, drawing upon individual's reserves of essence and willpower to affect smaller changes in their local environment. Vedic magic allows the caster to effectively change local consensual reality using himself as the focus. This magic more than any other relies on consensual reality or what the caster believes to be true and forces the rest of nature to agree with his tenets.

Spell Circles

Spells within each circle are rated according to relative "essence cost" in this order from smallest to largest: MARGINAL, SLIGHT, LESSER, BALANCED, GREATER, IMPRESSIVE, EXORBITANT, and ULTIMATE.

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Vedic Prime – Vedic Exercises & Rotes

This circle is available to Bards, Empaths, and Illusionists.

Number Name Cost Description
vp01 Mental Intrusion 1 The most basic of vedic manipulations, this spell will allow the caster to intrude into a targets mind and cause a slight bit of damage.
vp02 Kinetic Compression 1 Using only his willpower, the caster can strike out at his foe, causing damage to his enemy's physical self.

This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime.
vp03 Foresight 3 This spell will allow the caster to invest the ability to predict what actions may take place, thus improving the ability to defend reflexively. The bonus scales with focus skill.
vp05 Glimpse 10 Upon focusing to a single target, this spell will allow the caster to glimpse where he or she is at the present time.
vp07 Vedic Mastery 7 Causing the workings of the mind to be clearer, this spell will improve the ability of the caster to focus on his or her vedic spells. The bonus scales with focus skill.
vp10 Empowerment 10 This spell will grant the caster an increase in strength and stamina for when in tough physical scuffs at a penalty to wisdom and reasoning. The bonus scales with focus skill.
vp11 Precognition 11 Like foresight, this great Vedic exercise will give the caster a great view into the future. Unlike foresight, this spell grants vastly superior ability to dodge incoming assaults dependent on the caster's focus skill.
vp13 Serenity 8 Reaching into the mind of a target, this spell will render him, her or it in a serene-like state, lacking the motivation to attack.
vp30 Grand Vedic Mastery Impressive This spell has been disabled pending class revisions.
Via Ira Zem – Songs of Wrath

This circle is available to Bards.

Number Name Cost Description
viz01 Shriek of the Gryphon 2 Chargable warding spell that deals sonic damage.
viz03 Song of Aggression 3 Chargable spellbolt that deals sonic damage.
viz06 Song of Lulling 5 Stuns the target. Instant cast. This spell has its own cooldown.
viz09 Song of Silence 9 Afflicts the target with silence. This spell has a target-based cooldown.
viz12 Song of the Willow 12 Slows the actions of the target.
viz15 Resonance 15 Adds a temporary sonic flare to a weapon. The damage on the flare scales with focus skill.
Via Mar Sani Qel – Linkings

This circle is available to Bards, Empaths, and Illusionists.

Number Name Cost Description
vmsq02 Thought Sever 5 This spell removes telepathic connections and can be targeted to specific channels.
vmsq05 Telepathic Projection 10 With this spell, the caster is able to send his thoughts over distances.
vmsq08 Dual Link 8 This spell gives the caster the power to link his mind with another and share conversation.
vmsq11 Thoughtnet 11 This spell gives the caster the power to converse over the thoughtnet.
vmsq13 Group Link 13 This spell gives the caster the power to converse through telepathy to all in his group.
vmsq16 Clairvoyance This spell is currently disabled.
vmsq19 Hive Mind This spell is currently disabled.
Via Min Zem – Lesser Songs

This circle is available to Bards.

Number Name Cost Description
vmz01 Dance of the Spirite 5 Provides a physical bonus to the evasion skill. The bonus scales with focus skill.
vmz04 Song of Kenning 8 Drawing upon years of practice and worldly knowledge, the bard can weave threads of essence around an item through this song and interpret certain hidden attributes or traits.
vmz09 Song of Renewal 10 The bard uses his or her words to draw upon the very weave, causing it to mold around the bard and group to cause an increased renewal of magical energies.
vmz12 Song of Reflection 12 By singing the time-proven lyrics of this song, the bard weaves an invisible shield of essence around his or her group, creating a chance for incoming arcane and warding attacks to be somewhat hampered.
vmz15 Song of Sonic Weapon 15 Provides the ability to create sonic darts by snapping, which can then be thrown at a target.
Via Sani Pax – Meditations

This circle is available to Qai Monks.

Number Name Cost Description
vsp03 Proper Breathing Lesser Through proper breathing techniques, the monk can speed up their metabolism adding slight modifiers to all physical skills. Once it wears off, there is a slight penalty.
vsp08 Purge Lesser Must be sitting to perform this meditation, which cleanses all poisons and disease from the body.
vsp12 Surface Meditation Lesser Must be sitting to perform this meditation, which heals minor wounds and restores some health.
vsp15 Iron Will Lesser Using mind over body, the monk's wills himself to become almost iron-like, absorbing damage without pain.
vsp23 Deep Meditation Lesser Must be seated to perform this meditation, which through sheer willpower turns major wounds into minor wounds.
Via Vas Thespis

This circle is available to Bards.

Number Name Cost Description
vvt01 Writing Cantrips 20 When cast, this can have multiple effects depending on what you have in your offhand:
  1. Create a piece of ethereal vellum of a random color. You can specify this color by cast <color>.
  2. Prepare a brush or quill for use by creating ink or paint.
  3. Wipe off the cover of a closed book.
  4. Wipe off the current page of an open book.
  5. Wipe off the exterior text of a rolled piece of parchment.
  6. Wipe off the interior text of an unrolled piece of parchment.
vvt03 Infinite Tune 5 Prevents an instrument from detuning. Lasts an hour+.
vvt06 Paint Dome 6 The bard creates a protective dome around himself and his group with paint.
vvt09 Polyglot 18 Allows the bard to speak any language it can speak perfectly, and hear any language to perfection for the duration of the spell.
vvt12 Stagefighting 12 Provides the bard with physical damage resistance that scales with focus skill.
vvt15 Prestidigitation 30 You store a single item in your mind, able to be called out when you cast this spell again.
Via Vas Zem – Greater Ballads

This circle is available to Bards.

Number Name Cost Description
vvz02 Song of Bravery 4 Provides a mental dexterity bonus to the bard's group. The bonus scales with focus skill.
vvz04 Song of Inspiration 4 Provides a mental evasion bonus to the bard's group. The bonus scales with focus skill.
vvz09 Song of the Stalwart 9 Provides a bonus to vitality and stamina to the bard's group. The bonus scales with focus skill.
vvz12 Song of Battle 12 Provides a mental bonus to archery, melee, and thrown to the bard's group. The bonus scales with focus skill.
vvz15 Song of Marksmanship 15 Group mental kinesis and gnosis bonus. The bonus scales with focus skill.