Vedic Magic
Vedic magic is personal magic, drawing upon individual's reserves of essence and willpower to affect smaller changes in their local environment. Vedic magic allows the caster to effectively change local consensual reality using himself as the focus. This magic more than any other relies on consensual reality or what the caster believes to be true and forces the rest of nature to agree with his tenets.
Spell Circles
Spells within each circle are rated according to relative "essence cost" in this order from smallest to largest: MARGINAL, SLIGHT, LESSER, BALANCED, GREATER, IMPRESSIVE, EXORBITANT, and ULTIMATE.
This circle is available to Bards, Empaths, and Illusionists.
| Number | Name | Cost | Description |
|---|---|---|---|
| vp01 | Mental Intrusion | 1 | The most basic of vedic manipulations, this spell will allow the caster to intrude into a targets mind and cause a slight bit of damage. |
| vp02 | Kinetic Compression | 1 | Using only his willpower, the caster can strike out at his foe, causing damage to his enemy's physical self. This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime. |
| vp03 | Foresight | 3 | This spell will allow the caster to invest the ability to predict what actions may take place, thus improving the ability to defend reflexively. The bonus scales with focus skill. |
| vp05 | Glimpse | 10 | Upon focusing to a single target, this spell will allow the caster to glimpse where he or she is at the present time. |
| vp07 | Vedic Mastery | 7 | Causing the workings of the mind to be clearer, this spell will improve the ability of the caster to focus on his or her vedic spells. The bonus scales with focus skill. |
| vp10 | Empowerment | 10 | This spell will grant the caster an increase in strength and stamina for when in tough physical scuffs at a penalty to wisdom and reasoning. The bonus scales with focus skill. |
| vp11 | Precognition | 11 | Like foresight, this great Vedic exercise will give the caster a great view into the future. Unlike foresight, this spell grants vastly superior ability to dodge incoming assaults dependent on the caster's focus skill. |
| vp13 | Serenity | 8 | Reaching into the mind of a target, this spell will render him, her or it in a serene-like state, lacking the motivation to attack. |
| vp30 | Grand Vedic Mastery | Impressive | This spell has been disabled pending class revisions. |
This circle is available to Bards.
| Number | Name | Cost | Description |
|---|---|---|---|
| viz01 | Shriek of the Gryphon | 2 | Chargable warding spell that deals sonic damage. |
| viz03 | Song of Aggression | 3 | Chargable spellbolt that deals sonic damage. |
| viz06 | Song of Lulling | 5 | Stuns the target. Instant cast. This spell has its own cooldown. |
| viz09 | Song of Silence | 9 | Afflicts the target with silence. This spell has a target-based cooldown. |
| viz12 | Song of the Willow | 12 | Slows the actions of the target. |
| viz15 | Resonance | 15 | Adds a temporary sonic flare to a weapon. The damage on the flare scales with focus skill. |
This circle is available to Bards, Empaths, and Illusionists.
| Number | Name | Cost | Description |
|---|---|---|---|
| vmsq02 | Thought Sever | 5 | This spell removes telepathic connections and can be targeted to specific channels. |
| vmsq05 | Telepathic Projection | 10 | With this spell, the caster is able to send his thoughts over distances. |
| vmsq08 | Dual Link | 8 | This spell gives the caster the power to link his mind with another and share conversation. |
| vmsq11 | Thoughtnet | 11 | This spell gives the caster the power to converse over the thoughtnet. |
| vmsq13 | Group Link | 13 | This spell gives the caster the power to converse through telepathy to all in his group. |
| vmsq16 | Clairvoyance | This spell is currently disabled. | |
| vmsq19 | Hive Mind | This spell is currently disabled. |
This circle is available to Bards.
| Number | Name | Cost | Description |
|---|---|---|---|
| vmz01 | Dance of the Spirite | 5 | Provides a physical bonus to the evasion skill. The bonus scales with focus skill. |
| vmz04 | Song of Kenning | 8 | Drawing upon years of practice and worldly knowledge, the bard can weave threads of essence around an item through this song and interpret certain hidden attributes or traits. |
| vmz09 | Song of Renewal | 10 | The bard uses his or her words to draw upon the very weave, causing it to mold around the bard and group to cause an increased renewal of magical energies. |
| vmz12 | Song of Reflection | 12 | By singing the time-proven lyrics of this song, the bard weaves an invisible shield of essence around his or her group, creating a chance for incoming arcane and warding attacks to be somewhat hampered. |
| vmz15 | Song of Sonic Weapon | 15 | Provides the ability to create sonic darts by snapping, which can then be thrown at a target. |
This circle is available to Qai Monks.
| Number | Name | Cost | Description |
|---|---|---|---|
| vsp03 | Proper Breathing | Lesser | Through proper breathing techniques, the monk can speed up their metabolism adding slight modifiers to all physical skills. Once it wears off, there is a slight penalty. |
| vsp08 | Purge | Lesser | Must be sitting to perform this meditation, which cleanses all poisons and disease from the body. |
| vsp12 | Surface Meditation | Lesser | Must be sitting to perform this meditation, which heals minor wounds and restores some health. |
| vsp15 | Iron Will | Lesser | Using mind over body, the monk's wills himself to become almost iron-like, absorbing damage without pain. |
| vsp23 | Deep Meditation | Lesser | Must be seated to perform this meditation, which through sheer willpower turns major wounds into minor wounds. |
This circle is available to Bards.
| Number | Name | Cost | Description |
|---|---|---|---|
| vvt01 | Writing Cantrips | 20 | When cast, this can have multiple effects depending on what you have in your offhand:
|
| vvt03 | Infinite Tune | 5 | Prevents an instrument from detuning. Lasts an hour+. |
| vvt06 | Paint Dome | 6 | The bard creates a protective dome around himself and his group with paint. |
| vvt09 | Polyglot | 18 | Allows the bard to speak any language it can speak perfectly, and hear any language to perfection for the duration of the spell. |
| vvt12 | Stagefighting | 12 | Provides the bard with physical damage resistance that scales with focus skill. |
| vvt15 | Prestidigitation | 30 | You store a single item in your mind, able to be called out when you cast this spell again. |
This circle is available to Bards.
| Number | Name | Cost | Description |
|---|---|---|---|
| vvz02 | Song of Bravery | 4 | Provides a mental dexterity bonus to the bard's group. The bonus scales with focus skill. |
| vvz04 | Song of Inspiration | 4 | Provides a mental evasion bonus to the bard's group. The bonus scales with focus skill. |
| vvz09 | Song of the Stalwart | 9 | Provides a bonus to vitality and stamina to the bard's group. The bonus scales with focus skill. |
| vvz12 | Song of Battle | 12 | Provides a mental bonus to archery, melee, and thrown to the bard's group. The bonus scales with focus skill. |
| vvz15 | Song of Marksmanship | 15 | Group mental kinesis and gnosis bonus. The bonus scales with focus skill. |



