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Mercenary

Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.

A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.

Finesse

The Finesse Fighting path will focus around a mercenary that uses light weapons, with dual wielding as a viable option, and tends toward evasive maneuvers. Its defensive abilities focus around avoiding rather than dodging, while its offensive abilities focus more on accuracy, speed, and displays of alacrity rather than straight power.

Available Tags

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Mercenary

These tags are available to all Mercenaries.

Name Requirements Cost Description
Determination 55 Conditioning 10 Willpower The mercenary replenishes his stamina, finding greater physical reserves though force of will alone.
Discipline 109 Conditioning 20 Willpower The mercenary unites his mind with his body, pushing himself beyond his physical limits.
Finesse

These tags are available to mercenaries that have taken the finesse specialization. Their abilities may be displayed with the Finesse command.

Name Requirements Cost Description
Dual Wield None Passive The mercenary is experienced in using two weapons, eliminating the base penalty for dual-wielding weapons.
Superior Parry 10 Parry 10 Stamina The mercenary readies itself for incoming attacks, increasing its ability to parry. The bonus scales with tactics skill.
Duelist's Insight 19 Conditioning Passive The mercenary gains the keen insight of a duellist, granting it greater faculty of reasoning and tactical capability. The bonus scales with conditioning skill.
Feint 28 Melee 3 Stamina The mercenary feints at its opponent, tricking it into dropping its guard. The penalty scales with the mercenary's tactics skill.
Ambidexterity 37 Melee Passive The mercenary becomes ambidextrous through rigorous training, allowing it to use its offhand as though it were its primary hand.
Blade Kiss 46 Melee 5 Stamina The mercenary strikes assails its opponent in the head with a blade or knife of the precision or hybrid type, stunning it. The stun has a chance to double with a successful roll.
Deflect 82 Parry Passive The mercenary gains the ability to deflect incoming blows and even ranged weapons with its offhand weapon with a successful roll.
Flashing Hands 127 Melees 1 Stamina per second The mercenary pushes its physical limits, allowing it to attack more swiftly with an offhanded precision weapon when dual wielding.

Skills

(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)

Skill Value
Alchemy Very Bad
Animal Handling Good
Archery Good
Armor Normal
Channeling Very Bad
Conditioning Very Good
Evasion & Dodging Very Good
First Aid Very Good
Fishing Normal
Focus Very Bad
Foraging Normal
Gnosis Normal
Kinesis Very Bad
Larceny Bad
Lockpicking Bad
Lore Normal
Mechanisms Bad
Melee Weapons Very Good
Observation Good
Outdoorsman Normal
Parry Very Good
Shields Normal
Skinning Normal
Sorcery Very Bad
Stealth Normal
Tactics Very Good
Throwing Very Good
Unarmed Combat Good