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Mercenary

Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.

A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.

Dirty Tricks

A Mercenary choosing the Dirty Tricks path will have access to a fighting martial art that allows for groin shots, sand throwing, ambushes, along with other tactics of that nature. Built lighter on defense and focusing more on melee, this sub-profession will use poisons to help round out its attack abilities.

Available Tags

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Mercenary

These tags are available to all Mercenaries.

Name Requirements Cost Description
Determination 55 Conditioning 10 Willpower The mercenary replenishes his stamina, finding greater physical reserves though force of will alone.
Discipline 109 Conditioning 20 Willpower The mercenary unites his mind with his body, pushing himself beyond his physical limits.
Dirty Tricks

These tags are available to mercenaries that have taken the dirty tricks specialization. Their abilities may be displayed with the Dirty command.

Name Requirements Cost Description
Shiv None 1 stamina per hit The mercenary's piercing attacks with a precision weapon hit weak points in armor and armor-like effects, allowing it to bypass some or all of the protection. The amount bypassed scales with tactics skill.
Charm 10 Stealth None The mercenary distracts or charms its target, lowering the target's observation. The observation penalty scales with larceny skill.
Vanish 19 Stealth Passive The mercenary becomes skilled in the art of hiding, greatly increasing its chances of concealing itself.
Superior Lockpicker 25 Lockpicking Passive The mercenary becomes experienced with the art of lockpicking, allowing it to take less time lockpicking without losing any benefit.
Steady Fingers 33 Mechanisms Passive The mercenary becomes experienced in the art of disabling traps, greatly decreasing its chances of setting them off when attempting to disarm them.
Ambush 46 Stealth None The mercenary ambushes its target, catching it by surprise, knocking it prone, and stunning it.
Pilfer 82 Larceny None The mercenary learns to lift currency from unsuspecting humanoids with ease.
Misdirection 127 Stealth 1 Stamina per second The mercenary learns how to be so inconspicuous that its enemies will prefer its allies over itself.

Skills

(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)

Skill Value
Alchemy Good
Animal Handling Normal
Archery Good
Armor Normal
Channeling Very Bad
Conditioning Very Good
Evasion & Dodging Very Good
First Aid Normal
Fishing Normal
Focus Very Bad
Foraging Normal
Gnosis Normal
Kinesis Very Bad
Larceny Very Good
Lockpicking Good
Lore Normal
Mechanisms Good
Melee Weapons Good
Observation Good
Outdoorsman Normal
Parry Good
Shields Normal
Skinning Normal
Sorcery Very Bad
Stealth Very Good
Tactics Very Good
Throwing Very Good
Unarmed Combat Good