Mechanist
Scientist
Concentrating on tools, gears, levers, and machine ideals, the scientist mechanist is a creator of unique and unusual inventions within Thrael. The mechanist's skill with anything mechanical is just short of amazing, and they are handy to have in the fray with their exploding devices and whirling gizmos. Whether it is the relative simplicity found in a locked box's trap, or the complexity of a flying machine, it is well known by all that a mechanist is the master of his domain.
The scientist relies on its mechanism weapons offensively and its evasion defensively. Scientists should concentrate on dexterity and reasoning.
Available Tags
Skills
(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)
| Skill | Value |
| Alchemy | Very Good |
| Animal Handling | Bad |
| Archery | Very Good |
| Armor | Very Bad |
| Channeling | Bad |
| Conditioning | Good |
| Evasion & Dodging | Very Good |
| First Aid | Bad |
| Fishing | Normal |
| Focus | Bad |
| Foraging | Normal |
| Gnosis | Normal |
| Kinesis | Bad |
| Larceny | Very Bad |
| Lockpicking | Very Good |
| Lore | Good |
| Mechanisms | Very Good |
| Melee Weapons | Normal |
| Observation | Normal |
| Outdoorsman | Bad |
| Parry | Normal |
| Shields | Normal |
| Skinning | Normal |
| Sorcery | Bad |
| Stealth | Very Bad |
| Tactics | Good |
| Throwing | Normal |
| Unarmed Combat | Bad |



