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Mechanist

Scientist

Concentrating on tools, gears, levers, and machine ideals, the scientist mechanist is a creator of unique and unusual inventions within Thrael. The mechanist's skill with anything mechanical is just short of amazing, and they are handy to have in the fray with their exploding devices and whirling gizmos. Whether it is the relative simplicity found in a locked box's trap, or the complexity of a flying machine, it is well known by all that a mechanist is the master of his domain.

The scientist relies on its mechanism weapons offensively and its evasion defensively. Scientists should concentrate on dexterity and reasoning.

Available Tags

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Science

These tags are available to Scientist Mechanists. Their abilities may be displayed with the Science command.

Name Requirements Cost Description
Deadshot None 1 stamina per hit Through careful study of anatomy, the scientist determines precise locations to strike, increasing its damage with mechanisms and firearms.
Chemistry 10 Alchemy None The scientist learns various chemical properties and how to combine them, giving it greater options for alchemy.
Superior Lockpicker 10 Lockpicking Passive Understanding the inner workings of locks, the scientist learns to pick them considerably faster while losing none of the benefits.
Marksman 19 Archery 1 stamina per hit Through considerable practice, the scientist learns to account for various conditions, increasing its accuracy with merchanisms and firearms.
Utility 28 Mechanisms Passive The scientist gains the ability to harvest traps it recovers and turn them into potent weapons.
Mechanical Advantage 82 Mechanisms 1 stamina per dodge By understanding the mechanics of bodily motion, the scientist learns to anticipate incoming attacks and respond accordingly, granting it a second chance at defense using its mechanisms skill.

Skills

(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)

Skill Value
Alchemy Very Good
Animal Handling Bad
Archery Very Good
Armor Very Bad
Channeling Bad
Conditioning Good
Evasion & Dodging Very Good
First Aid Bad
Fishing Normal
Focus Bad
Foraging Normal
Gnosis Normal
Kinesis Bad
Larceny Very Bad
Lockpicking Very Good
Lore Good
Mechanisms Very Good
Melee Weapons Normal
Observation Normal
Outdoorsman Bad
Parry Normal
Shields Normal
Skinning Normal
Sorcery Bad
Stealth Very Bad
Tactics Good
Throwing Normal
Unarmed Combat Bad